Here you will encounter Opo Chano, a technician. Speak to Duros in front of the Czerka station for information on Batu Rem. Then you get a message from one of the KotOR 1 characters. There are groups of Gamorreans inside the building. Walk in the direction of the military base sub-level. Then, ask her about constructing a lightsaber in order to become a more powerful member of the Sith and you will gain experience and dark side points. Focus your entire party on one droid at a time until they are disposed of. Return to Dobo's shop and return the medical supplies to him. T3-M4 can also be found at the entrance to the hanger. What you want to do for the maximum prestige is the following. Travel to the Ithorian complex and speak to Chodo for more information on the man. When she says she'll meet you in the Valley, follow her as she runs through the Sith Academy to the doors leading to the valley. This is also an opportunity to converse with your team members and gain influence. Enter the caves just outside of the Sith Academy and find the students. On the other side of the crash site there is a hidden cache that is surrounded by mines. From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim. Then, take a left while walking down the ramp from the platform and face three more mercenaries guarding a tunnel entrance leading underground. He is also a required member of the party. This is our key to get into the Sith Academy. Now, he congratulates you and takes it, and then asks if you got it alone. Bounty Hunting - Speak to Lt. Dol Grenn in the TSF offices to begin the bounty quests.The first bounty is on a man named Batano. The first bounty is on a man named Batano. He asks what you are doing in his offices. Defeat the four droids guarding this room's entrance, collect the items from the containers and use the workbench if you like. This room also contains a computer terminal that can be used to overload the droid recharging stations. After this conversation you choose to rest again and the communications console will ring again. Then go back on the path and to the entrance of the Sith Academy. Speak to him at any time (preferably right away) and tell him that you are quite certain that you know the Sith Code. Speak with Jana Lorso to earn your dark side points and receive another evil quest. Luckily, our old enemy (and now friend) Mekel gains the strength to use the Force on the crazy old man and set him back so you can attack him. If you're a Light Side character, choose to "control your emotions". Log in with Lonna Vash's ID and open the front doors. Slusk is an exchange boss that Czerka would like to get rid of. Also, ask about what the TSF plans on doing for a fuel source since the destruction of Peragus. It is flanked by two weaker beasts, but the primary beast should be your target. Speak to Samhan Dobo in the shop next to the Cantina and agree to complete some tasks for him to join the smugglers. Now is a good time, especially if you received a good crystal from #2's Ancient Box. Be sure to pick up the remains of the HK units. Chris Avellone, Lead designer for the proj… When attacking the tank droid, equip any shields that protect against heat. He can be bribed or persuaded to give you the information. Then leave your room and go down the hallway. After the battle, pick up any dropped items, heal yourself, and use the lab table if necessary. This will open up an option to join the smugglers and earn some points towards the dark side. Deeper into the offices there are four more mercenaries who are accompanied by two combat droids. Walk in the direction of the military base sub-level. Return to Samhan Dobo's shop to complete the quest. With some prodding, Chodo will give you a pass key to apartment C1 where Batano is hiding. Be sure to heal as soon as you finish off the human enemies because the surrounding beasts are quick to close in. These enemies are likely to be using shields so prepare to hit them with some force powers. Travel to the SurfaceThis area has two clues regarding the bounties given to you by the TSF general. After the room is cleared there is a workbench and a lab station on either side of the room. Then disable the next force shield and fight three more military droids. Speak to the Gamorrean by the door in the next room and he will lie to Slusk and grant you access to his office. Travel through the doorway to the right to greet Lopak Slusk. After he deactivates the system, select the plant in the center of the room and take some leaves. Due to the way your allies react to enemies, avoiding the fight in the center can be difficult. After passing the exam, we get jumped by fellow Sith students who want to crib answers off our test. She gives you an attitude immediately. There are four turrets in this large area, and they are shielded so use anti shield weapons or force powers to take off large chunks of their health. Be sure to collect their dropped items. Report back to Uthar Wynn at the Sith Academy after you've done the deed, tell him you killed them, and you'll get even more prestige with him. When you get close to her a cutscene will ensue. She senses that you are visiting Slusk to take him out for Czerka. She will try to subdue you after the battle and another fight takes place. There is a hall branching from the hanger, take this path to find three doors. Speak to the protocol droid behind the desk. Luxa tells you to head to the medical bay to await a transmission regarding a weapons transaction. Travel to the reactor and activate it through the control panel. In the next area there are two attack droids behind a wall of mines. As you enter the main hall where Jana Lorso works you will face another group of mercenaries. This is discussed further in the "bounty hunting" quests at the end of this section. Sith Academy. Either use computer spikes to shut down the security system, or if your persuade skill is high enough you can lie to the guard and convince him to give you samples of the plant. He'll cower down and let them go in that case. Only then will you be allowed into the apartment to make the deal. He cannot pay back the exchange and will suffer greatly for this. Forgiving Bao-Dur, Atton, and T3-M4 for their capture will give you increased influence with these characters. Side Quests. The medical bay is back up on Residence Module 082 West. You can either return her to her boyfriend for light side points, or keep her as your slave for dark side points. If you win the card game you will be rewarded with the dancer. First, make sure you are stocked up on life support packs and advanced med packs. They are easily killed with a few blasts of force lightning. A cutscene will stop you short when three young Sith Academy hopefuls are being verbally assaulted by a Sith Jedi. He will use his prosthetic arm to open the door. The Shyrack Caves, where the Sith missing are located, is on the linear pathway to the Valley of the Dark Lords, beyond the Sith Academy. Head back the way you came and when you reach the open area go to manufacturing in the far left corner and get the number of active droids in the facility. Use Bao-Dur to defuse them and collect the goods. Speak to Kreia about her past to see a cinema involving her and other Sith. A long scene between Kreia and Atton will play out and then you will face Atris. There are also items to be found at the end of the beach and among the skeletons on the southwest corner of the map. Open the canister from the control panel and take the supplies. What's really in it for you is access to the Star Map located her on Korriban. What's in this for her? The room on the right contains the bay controls that unlock the hanger doors. Inside of the docking bay you will run into the advanced droid and one TSF guard. Time to repair the Hyperdrive and get to Peragus. If you talk to the two pilots on the left side of the room, you can learn a whole lot about the Sith operation on this planet, and its ancient significance to the Sith Order. Open the security door straight ahead to enter a long hall that contains another military droid. Go back to the Sith Academy with the Holocron in hand. Before you leave, you will receive a crucial lightsaber fixture from the Duros behind the desk at the docking bay. At docking bay three you can bribe the secretary behind the desk for information related to the Flase Batu mission. This is discussed further in the "bounty hunting" quests at the end of this section. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat. The armory will be opened and you will have to search the lockers for all of your equipment. Use the stun droid force power to get an edge on them. During this final conversation with Slusk, Luxa enters the room with her band of thugs. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. There are four mercenaries in the Lobby armed with blaster rifles. Polar Region. Agree to let them escape by killing the Tarentatek on the other side of the bridge to the east. When attacking the tank droid, equip any shields that protect against heat. This strange looking alien refers to you as general and has the ability to disrupt shields. Blow up the damaged container in this area with a minor frag mine to obtain the contents. Czerka Offices Dark PathThe Czerka offices can be entered from the Residential Module 082 East. Question for Star Wars Knights of the Old Republic II: The Sith Lords. I always have this head-canon that not only the PC gets into the Sith Academy in Korriban but also his entire crew where they have to blend in among the student body while keeping incognito of their true goals. Then, go back, talk to Uthar Wynn, and get your prestige! The Ebon Hawk has been stolen and moved to the surface of Telos. He tells you to speak with Jana Lorso at the Czerka headquarters. Use the stun droid force power to get an edge on them. Working with the Ithorians is the light side path and working with Czerka will lead down the path of darkness. Demand a final payment for the quest and he will give you a discount at his store. The door to the next area is shielded, so select Bao-Dur and select the bash option. You will come across the first lightsaber crystal. The man will then approach you and ask to be escorted out of the area. In either case, go further down the corridor, go left and you'll eventually come to a wide open room with a shopkeeper and some other locals. Battle number 4 is against a pair of handmaidens. Blow up the damaged container in this area with a minor frag mine to obtain the contents. Inside this room there are some supplies and a data pad containing the ignition codes. After talking to the Sith guard (and you must speak with him for this to happen), leave the pathway in front of the Sith Academy and go back inside of the port. Back away and watch as the blast blows open the door. Refuse him and take his supplies to earn some dark side points. In KOTOR 1, Canderous told a war story about being a young Mandalorian and strapping onto the back of a Basilisk Droid, diving into the atmosphere during an invasion. One item that is dropped is one of the four critical items that will activate the HK unit inside of the Ebon Hawk. He will open the doors and give you a gift from Lorse - a piece of equipment needed to construct a light sabre. Open the canister from the control panel and take the supplies. They get angry and the four of them, lightsabers in hand, attack you. Additionally, you will find corpses strewn throughout the cave which you should search thoroughly. Information on this character can be obtained from the man behind the desk at docking by 3. Return to Samhan Dobo's shop to complete the quest. Each earn behind each door carries a crystal that is very useful in upgrading your lightsabers. He is indeed evil, but alas, what can do you do? Other than that, you can buy supplies and learn a bit about Czerka's interests on Korriban by talking to the Czerka representative behind the desk in that room. He'll congratulate you, but it's not that easy - he'll then test you on the knowledge you thought you had. If not, take a character who has a high treat injury skill and use the lab station in the entrance to the ship hanger to create some. Focus on one guard at a time until they are all put down. Take them down with a flurry of force attacks and return to the Cantina to speak with Luza. Enter the room and use the hyperdrive at the back. Travel through the doorway to the right to greet Lopak Slusk. Speak to the new droid and tell him that you will be escorting him the Czerka offices. This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. If you want to explore the entire area then once you have defeated Darth Sion in the Academy (#9) then make your way to the exit (#7) to explore the other map. After defeating the group you will come across a modified assassin blaster. Go outside into the hallway. Take a right down the next hallway where you will encounter more turrets. Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. 1) Exit to Valley of the Dark Lords. Meanwhile, Jedi Jesus makes his long awaited entrance into the Academy. Uthar is powerful, but she insists that he can in no way have a chance against both you and her fighting against him simultaneously. The door down the hall will now be open. You'll find her at the very top of the valley area, to the right. When you are trapped in the force cages, a bounty hunter named Batu Rem will enter the facility to kill you and your allies. He'll recommend all sorts of punishments for them. And then, you're on your own! Inside Slusks office he asks what your motives are, and you reply that you simply want him dead. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. Two droids will defend the door. Lashowe can be found in the adjacent corridor to where you room is. mark632 said Whether or not the holocron is intact when you open Uthar's chambers depends on your first conversation with Atton on Peragus II. But I'm not into MMOs. This will give you a chance to inflict some damage to the group without harming yourself. When you reach the apartment you have the option to turn the man into TSF where he will be safe, give him to Czerka where he will be killed, or extort him and then betray him. There are only three officers in the group, so make quick work of them and you will be transported back to Dobo's shop. During the New Sith Wars, academies were divided into four levels of student potentialForce sensitive Sith warriors … He asks what you are doing in his offices. I pass the exam, get the Star Map, and start heading out. To please Uthar Wynn and get more prestige with him, however, you will need to kill these three foes. Continue through to the next force field using Bao-Dur and face three Telos Military Droids. The second bounty is on two criminals that can be found in the Czerka offices. All you have to do to complete this quest is witness the two leaving the office and then tell the lieutenant that you killed them. Grab the supplies behind the droid and then enter a large room at the end of the hall and face a second military droid. Recently started playing KotOR for the first time, figured I'd play Sith. Sith Academy Kotor 2 Sealed Door; ... With the new upgrading system in Knights of the Old Republic 2, it can sometimes be more beneficial to invest a single dual-bladed lightsaber with all of your best crystals, rather than dilute your resources by giving all of your dual-wielding Jedi two sabers apiece. Note that Bao-Dur is knocked unconscious during the crash and will be replaced by another party member who may need to be leveled up. Instead, kill Slusk and then deal with Luxa. Focus your entire party on one droid at a time until they are disposed of. There are also four black lockers that can be searched for items. get the codes for the power sytem from this computer and use the on the the bridge console. They run off promising that they'll see you again. First, remember that the mercenaries like to use shields, so a lot of melee attacks will be deflected. This area has two clues regarding the bounties given to you by the TSF general. Then begin the battle by throwing sonic grenades into the middle of the group as you approach, this will take off a good chunk of their health and may even take down a few mercs. Later, take this blaster party to the evil Dobo brother who runs an item shop next to the Cantina. 3) Sith Academy. The General will offer you money for finding alternate energy sources and your journal will be updated. This door is locked, so open the door to the right of it to find an inactive HK-47 protocol droid. (It is in the hall with the windows just past the second cantina entrance.) Return to Dobo's shop and return the medical supplies to him. This is also an opportunity to converse with your team members and gain influence. At the entrance/exit area in between the Valley of the Dark Lords and the Sith Academy (where all of the students are kicking each others' arses with lightsabers), you will find a Sith Officer. In order to find this character you must travel to the Cantina and talk to Luxa who is standing at the bar. The two criminals that the Gerneral spoke of earlier will be at her desk but will run away. T3-M4 can also be found at the entrance to the hanger. The battle leads to the center of town where there are three more mercenaries (one is a veteran) and two heavy defense turrets on top of a platform. Open a new character. Although this will bring you down to the Dark Side of the Force (which might be what you're shooting for), the entire point of these Side Quests here in the beginning parts of the planet is to get "Prestige Points" with the Sith leader of the academy, Uthar Wynn. She remains nameless, but after giving you somewhat of an attitude, she'll tell you about a crazy old man named Jorak Uln. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints. I hope you paid attention to his apprentice's words about each of the lines, however, as he will certainly quiz you on those as well... answering all questions here 100% accurately will net you more prestige with Uthar Wynn. The armory will be opened and you will have to search the lockers for all of your equipment.Speak to Lieutenant Grenn and he will offer you three bounties on recent criminals that are currently on the station. Be sure to open the containers next to and on top of the platform. She will reward your party with credits and inform you that a shuttle is waiting at docking bay 3 that will take you to the planet's surface. Amongst other things, one of them should be carrying a Sith Medallion. They will welcome you to Korriban, or more accurately, Dreshdae, the only colony on the planet. Battle number 5 is the most difficult of the encounters. Save the droid master for last as she wears a powerful shield. In the central zone go to the main area and head to the far right of the area. This Twi'lek can be found dancing in the Cantina. Choose this option to skip a battle and earn some experience. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints. Then, go left, back on the path, then left off of the path, and you'll find another metal box, in which will be a Computer Spike for you to grab. Development of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15, 2003. Tell them to teach him a lesson to earn dark side points after they kill him. By the way, after you talk to the officer, go back and talk to the guys on the left side of the screen. A CSF officer will witness the theft and say that he is going to report the act to his superiors. Speak kind words to T3 and the Handmaiden and put your trust in Bao-Dur. Travel up the ramp from the Cantina and into the TSF headquarters. However, back to the topic. You can also search the apartment next to this one to find a footlocker. Unfortunately, the facility officers do not believe your claims and must investigate the killing. Atton is sneaky like that. Speak to Kreia about her past to see a cinema involving her and other Sith. Then you'll meet up with three Sith punks who want a piece of you. As you round the bend into a village, another group of mercenaries will attack you, this time with their commander. 1 History 1.1 Founding 1.2 Revan's Empire 1.3 True Sith Empire 1.4 Brotherhood of Darkness 1.5 Legacy 2 Layout 3 Curriculum and faculty 4 Behind the … You can keep the 500 credits as hazard pay and Luxa will come up with another task for you to complete. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. You have the option to stick to the cliff side path, the water, or attack the mercenaries in the center of the map head on. Take them out with grenades before attempting to disarm the mines. When the four punks are dead, search their bodies. She'll also recite the entire Sith Code for you, and even answer your questions with detailed information on what each line of the code means. It does not include various ways to take advantage of intentional game features, because such exploits are not glitches.Submitted by Mage: If you want your character remain at level 1 and get off the Endar Spire, here is how. Stick to ranged attacks for these enemies, or risk running through the mine field in front of them. Blast him with force powers and he will quickly fall. The first battle is against one woman and you are not allowed to use any equipment, items, or powers.
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