You will want to search all of the possible paths in order to collect the relics hidden in the darkness. Kill them and check the console again. The Treat Injury skill simply adds itself to the amount of Vitality you would normally gain from a medpac; this amount can be further increased by using advanced medpacs or life support packs. When you level up, it is always a good idea to increase your character's Wisdom. Ironically, this is the Mandalorian you will fight. If it survives your mines after it comes out of its room, it will be heavily damaged and can be easily defeated. If you can’t open them, then Atton should be able to get past. When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a dialogue with Kreia. It’s thus a good idea to maximize this skill for all of your droid characters, and to keep it topped off for Bao-Dur as well, if you don’t make him into a Jedi. When you reach the Enclave’s upper level, you’ll be forced to go on alone. Vague explanations aside, you’ll need to chat with him for a bit before unlocking him (which isn’t optional). Beyond the arm, though, you’ll have to fight off a dozen or so Shyracks, which can again be difficult for non-combat oriented characters, as you likely won’t have enough Force Points to Wave or Lightning them all to death. After you’re done talking to the people in this area (of which there are precious few), head into the Khoonda to get your initial quests. Of course, such things are easier said than done; it is a tank, after all. Nikko, the pazaak player, will refute this story, and tell you that he was the first person to reach the scene of the crime - the junk heap outside the cantina. In KOTOR2, Computer Use is made more handy than in the first game, but it’s still probably not something you need to worry about for your main character, unless it’s a class skill and you’ve got plenty of points to allot. If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with Kriea, it helps a lot to run away a short distance and plant a mine. Ai Tenchi Muyo Hachiko, Talk to her about Atton for a future influence gain with him. You must use one lightsaber with a color being the same as your class. In the latter room, you’ll find the Escape Hatch; activate the panel nearby to let the main character into the lair. You’ll have to attempt to repel the Sith infiltrators from boarding the ship by using the turret. After the Master and Lords are done for, search their corpses and the tomb of Freedon for items, then speak to Xarga to begin the next leg of your quest. When you reach the Throne Room, you’ll need to either join the fight against the regicides, or use Battle Meditation to rally the troops. After that’s complete, she’ll be one of your ace front-line fighters, able to deal out an incredible amount of punishment while avoiding the blows that come her way, thanks to her huge Dexterity bonus. Obtaining the Field Survival Pistol will also trigger a basic combat tutorial featuring the awesome might of targeting drones, so dispatch them after equipping your pistol. Note that dual-bladed weapons also require the Two-Weapon Fighting Feat to use properly. A high Dexterity modifier also affects your attack rolls with ranged weapons, and is also applied to your Defense, making you more agile in battle and thus less likely to be shot or hit with an enemy weapon. No need to be fancy, just an overview. If you tell them that you’ll go alone then you’ll recieve Light Side points. After you do unlock the door, though, and return to the main hall of the academy, Sion will be there, along with a couple of disciples. Repair also governs the amount of Vitality that your droid NPCs gain when they use Repair Kits on themselves to recover from damage, and will also get you more components from items when breaking them down at a workbench. Relive the events of Raccoon City 1998 in glorious remastered graphics in survival horror RESIDENT EVIL 2 / BIOHAZARD RE:2. If your main character is a Consular, or you have Kreia along, you should be able to stun the lot of them with Insanity, Force Wave, or Stasis Field and then proceed with the killing. Flurry is just plain better than either of those Feats when you compare all of them at their highest ranks. There actually isn’t a whole lot inside, but you should find a lightsaber emitter fixture, at least. It also has a chance to knock back enemies. With a three versus one battle (if your party is up), even though the Sith is stronger, he should be thoroughly outmatched. With his intel, and the datapad from the mercenary leader you just killed, head out of the cave onto the Khoonda Plains. This not the choice where you say that about Kreia, but the one after that. at the sith academy on korriban there is a room that needs a special explosive charge to open. Pretty simple concept, really; for each rank they obtain here, they’ll add damage to a hit. He is also very skilled at constructing weapons, fixing general robotics, and ship repairs. If you do bring her back to Harra, you can either set Ramanna free, or force her to stay with the guy who sold her into slavery. After speaking to C7-E3, then conferring with C6-E3 nearby, then talking to C7 again, you’ll manage to goad C7 into attacking you, leading to a droid catfight. You will receive Light side points, and Kreia will remain there until you choose differently. If you gain or lose enough Influence with Mira, you’ll be able to shift her into a Sentinal role in the party. This is useful for extra credits and components. Use the command: [Computer] Unlock Bay Door. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file. Oh noes! However, after Bao-Dur asks you about making a lightsaber and tells you to collect the parts, you can no longer ask him to produce shields. If he does not, simply run around the structure again until the distance is acceptable and blast him again until he is defeated. It does a great amount of damage to him. After heading into the Docks, though, Mira will show up and warn you that your friends might be in danger, and indeed they are.. After your conversation with Mira, you’ll find yourself filling the shoes of Atton, who’s cooling his heels in the Cantina. C7 is easy to take out, despite his droid kung-fu; everyone knows that protocol droids are wusses, save for perhaps 4-LOM, but he won’t come around to the Star Wars universe for a few thousand years. Some Sith will naturally get past you and into the ship; the exact number will depend on how proficient you were with the turret. You can buy a silver saber lightsaber crystal from Geeda on Nar Shaddaa. Close. A very good Force power that has seems to work well on a large scale of enemies is Force Scream and all its other stages. So I kill them both, get back to the Academy, and suddenly EVERYONE wants to kill me. You receive influence, bonus experience points and Force points. To find the bomb, go to the weapon hold where all the torpedoes are located. If you have a powerful crystal that is restricted to the Dark side while you are on the Light side (or vice versa), put a crystal that is restricted to the opposite alignment in the other slot. Now your party mambers will join in, and you can take him out together. It wasn’t quite a butt-kicking on the level of a Death Star attack, but they did a pretty good job of bombing the planet back to the stone age with their fleet of ships in orbit. Your Dexterity modifier may be reduced or even eliminated if you wear heavier suits of armor that restrict your ability to dodge, so you should be sure to check your Defense before and after you put on new threads to ensure that they actually benefit you. When your fighting the Hssisses to gain experience, make sure that you have equipment on that will allow regeneration of you vitality points (masks, implants, robes, underlays for the robes, etc.). For the moment, since it’s been the place that has come up most often, select Nar Shaddaa. You can even equip a breath mask if you wish to avoid the minor amount of hurt that’ll be coming your way. There are two more tombs up ahead. Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. It appears that the Telosians have decided to rebuild, and have constructed a massive space station from which to control the efforts. It is better to breakdown her robes than valuable merchandise. If you wish to fight, speak to the Sergeant near the ring. Fortunately, a high Intelligence score can make combat skills almost irrelevant, since your Intelligence modifier both increases the number of points you can spend on skills, and applies itself to those skills that are most useful for evading battle: Repair, Computer Use, and Demolitions. and back to the Fuel Depot. Unfortunately, the high DC of the more difficult mines still makes Demolitions another skill that’s unwieldy for dabblers; if you don’t have a high enough Intelligence modifier to give you a reasonable chance of succeeding on a DC of 25 or more, you may wish to leave the bomb squad heroics to your teammates. If you do play a light side character, you’ll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he’s relatively neutral on the Force alignment scale, he can use the Powers of either side without penalty, and since he’s a Jedi Consular, he’ll have a deeper well of Force Points than any other of your party members. We personally found Force Wave to be devestating here, since its effect travels through walls, allowing you to damage as many as a dozen enemies (if not more) at a time. 7) Darth Revan – This is the final battle in the Secret Tomb. After the conversation ends, you will receive the power cell. Since Force Points regenerate so quickly in KOTOR, you can quite easily use Cure to heal your entire party after every battle, provided you give yourself a short resting period between conflicts. This conversation occurs more than once. Accept it, then afterwards, thank him. Before you can proceed to the Czerka Excavation Site, though, you’ll have to bypass a mine field that’s watched over by a pair of heavy turrets. You’ll now have access to the system commands and can open the front door. Start your quest by bashing the force field in front of the shuttle; the terminal in the room here will let you shut off all of the gas vents on the level. The Jedi Guardians are those Jedi who aren’t afraid to take out their lightsaber when the situation demands it. You can then bring it to the fourth bomb site and activate it. When you are shot down, talk to Bao-Dur. Two bonuses of the same type will stack. To make a lightsaber, you need five things: a crystal, an energy fixture, an energy cell, a lens, and Bao-Dur. These twin Twi’leks are going to be very difficult to surmount for Atton alone, as they both have energy shields and will attack with dual vibroswords. He also packs the decent Unarmed Specialist Feat, which will help him dish out a bit of pain while wading into battle with nothing but his fists. If you keep him unarmed, be sure to check around for gloves that add to his Physical damage, or that add other kinds of damage while he’s unarmed. You’ll still be allowed to select your character’s sex, class, in-game portrait, and name. Hopefully you’ll be able to get one of them to go off, after which you can access the droid’s cage. Most characters with Stealth won’t be getting a huge amount of Feats to pass around, and probably won’t even be using the Stealth ability all that often, making this a relatively useless ability to have. Talk to Visas about everything except for how she and her people can see through the Force. On the other hand, Soldiers and those who wish to become Dark Jedi will probably want to pump their Treat Injury skill quite a bit, since it will heal them more than their Force Powers will usually be able to. The only goodies of note are some Thorium Charges located in a lockbox (if you attempt to bash it open, they’ll blow, leaving only a lot of pain behind). He has a few other Dark Jedi with him but just focus on taking down Malak as the encounter will end once he’s defeated. What’s more, the Power penetrates droid energy shields, rendering even the most powerful opponents to so much scrap metal for you to demolish. Talk to the Gamorean, then tell him that if you are trying to threaten you, draw your weapons. Develop a line from booster pad to booster pad and stick with it. This will allow you to open the hatch of a torpedo and get the bomb that is inside. That’s a shame, supposedly, but even if he began the game at level 20, he probably still wouldn’t be tremendously useful to you, if only because his battle prowess is restricted to blaster pistols, albeit dual blaster pistols if you train up his Feats. However, before you do so, talk with one of the Handmaiden sisters, (not Handmaiden herself). Sentinals and Consulars will appreciate having another powerhouse along, though, especially since Visas is the only character besides Kreia who will actually join your party as a Jedi; everyone else will have to be coaxed and prodded along the long road to Forcehood. His unique Tech Specialist class allows him to access almost every technical skill as a Class Skill, meaning that you can continue to level them up without having to invest double points in them at each level up. After you complete level one you’ll be given access to the level 2 training in the Training Room at #5. Join. After equipping Bao-Dur (you can probably let him whack away with his bare hands, thanks to his Unarmed Specialist training), gear up and start exploring the planet. Having come to Manaan in search of that world's Star Map, as part of his quest to locate the mysterious Star Forge, the amnesiac Revan and the crew of the Ebon Hawk sought a way to access the floor of the global ocean. To become proficient with a lightsaber, you must work on the Dueling feat tree. Even then it’s only marginally handy; far better to just Stealth up to the mines and recover them with her Demolitions skill. Hmm.. To begin with, you can take advantage of the fact that Mira doesn’t trip mines by walking over them and forcing Hanharr to follow you. Now, there are a bunch of quests available to you in the Refugee Sector, most of which will be obtainable via the refugees themselves, whom can be found by heading down the ramps to the left of the entrance. You will then get into a conversation with Bao-Dur. You’ll be able to race swoop bikes on Nar Shaddaa, Onderon, and Citadel Station. Your arduous journey to the bridge will begin when you head through the door to the west of your starting point. You can feel free to question Kreia as much as you like before battling her - she has no earth-shaking revelations for you, but may flesh out a bit of the backstory. For defeating all of the contestants in the Battle Circle, you’ll gain a bit of favor with Mandalore, and the Shyarn, a nice little sword. Her free Precise Shot feat will help out in this regard, which is useful, since her little Wrist Launcher thing is pretty much useless in the late game; ammo is tough to find (save for the rockets), and even when you do use it, enemies will almost always make their saves. She, however, will have no problems whatsoever with her Fear and Force Wave powers, leaving you stunned or insane and completely vulnerable to attack. Empathy boosts Persuasion, Awareness, and Treat Injury. Another similar trap will await you at the Excavation Site, where a Mercenary Droidmaster will sic her battle droids on you while hiding behind some frag mines. The second rank differs from the first and third in that it reduces the damage you take when hit with an exceptionally powerful blow. Respond that you will think about it and the conversation will end. Your main character, however, will have to face their toughest challenges alone, rendering this ability useless when it’s needed most. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. You’ll automatically head off to Malachor V to catch up with Kreia, now fully Sithified and evilllll. Then you get a message from one of the KotOR 1 characters. Put most simply, the closer your personality matches that of a party member, the more likely you are to gain influence over that member. Also, like Persuasion, this Force Power is only available to your PC; giving it to your other party members is a waste. You can then use your Computer skill to open the blast doors to the Fuel Depot. You don’t take a Dark Side hit from killing Loppak. With them, return to the Czerka Offices and get B-4D4 to follow you outside. Also when you have completed four or five planets, it would be possible that you would get the Barab Ore Ingot between completing three to five planets. Outside the Cantina, you’ll come across a Sullustan that’s about to get totally wailed on by a couple of mercenaries; you can either help the Sullustan for light side points, or let the mercs do their thing unhindered.
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