Railgun can 2 shot a fleshpound or 1 shot everything else* Your main priority is neutralising medium and big zeds. Gun hit power = 300. Damage (buttstock bash) = 30. Click on a date/time to view the file as it appeared at that time. It takes 0.35 seconds to lock on to a normal Zed, 0.60 seconds to lock on to a Scrake or Fleshpound, and 1.10 seconds to lock onto a Boss. While some of the options available might be oriented towards dishing out as much mayhem and damage as they can, others might be more keen on defending the team, focusing important targets, or maintaining the group's health. However, they will sometimes raise back up for some waves. Reload Time (refire + elite animation) = 1.22s. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage. I have to figure out what mode I'm in by aiming at zeds, if the hexagon appears then that means I'm in the wrong aiming type. ABOVE: Killing Floor 2's next seasonal event is revealed in a new trailer with the debut of The Matriarch.The holiday season is once again upon us, … Amount of recoil depend on player stance and movement. Upg1 (1500): Base damage x1.25 (700 per bullet), Base weight + 1. The VLAD-1000 Nailgun is a Berserker weapon in Killing Floor 2. 4 Damage = 560. Equip Time = 0.88s. Rate Of Fire = 30 RPM. Scrakes need a certain level of sharpshooter and a full left side build to effectively one shot - this varies by difficulty AND by the number of players in a server. It is a pneumatic nailgun with two firing modes: "shotgun", where it fires 7 nails per shot, or single-fire, where it fires 1 nail per shot. Knockdown power = 20. Being a sniper by nature, the Sharpshooter mostly remains stationary while concentrating on long range engagements of lone big targets like Scrakes and Fleshpounds. You start out in a relatively small area, but as you complete waves the electric barriers will lower allowing you access to more of the map. Killing Floor 2 1.42 fixed an issue with the Railgun where its lock-on would remain even after changing fire modes. You can still use Dead-Eye to do even more damage so you can switch to a magnum and finish off fleshpounds that have been shot in the head by the M99. Killing Floor 2 (also referred as KF2) is a first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux.It is the sequel to Killing Floor.The game is developed on a modified Unreal Engine 3. Damage (buttstock bash) = 30. Total Ammo The developer was also supported bySaber Interactive in the later stages of the game production. A common counterargument is that a railgun sharpshooter will struggle with trash. When aiming down the sight, the gun will automatically lock-on to Zed weakpoints if lock-on is enabled. Rate Of Fire (elite reload) = 37 RPM. Damage Type Group = Rifle. Rate Of Fire (bash) = 56. Killing Floor 2 just updated the Beta build to include the sharpshooter perk as well as the M14 EBR and the Railgun! Fixed an issue with the Pulverizer and the Eviscerator glowing green when dropped while out of ammo. Using the sight lets you lock on to vulnerable spots on your target. Reload Time (refire + animation) = 1.57s. Attacked Zed parts become bloodied and cratered when hit and dismembered by lethal blows. Visceral Gore - Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Stumble power = 600. Damage Type Group = Rifle. Contents. killing-floor-2. DieSector is a map that was released for Killing Floor 2 as part of the Infinite Onslaught update. It replaces the Vlad the Impaler which was a Support Specialist weapon in the first Killing Floor. Rate Of Fire (bash) = 56. The Rail Gun is one of Sharpshooter's tier 4 weapons. Damage Types Killing Floor Wiki is a FANDOM Games Community. this video demonstrate that the m99 doesn't one shot kill an fleshpound in 6P man hoe as a lot of people sayalso an comparison to the Railgun The alternate fire toggles the lock-on mode. Bloodier and Gorier: The MEAT system makes Killing Floor 2 much more gory than the first game, which was pretty bloody to begin with. q3.railgun's Killing Floor 2 Stats & Achievements. Putdown Time = 0.73s. Follow asked Jul 4 '16 at 10:59. Players who enjoy using long-range weapons will be pleased to hear that the M14EBR from the first game will be coming to Killing Floor 2, alongside a new 4th tier Horzine Tech Railgun. Using the sight lets you lock on to vulnerable spots on your target. Improve this question. As a support-type unit, they are somewhat vulnerable in close range combat and hence have to rely on their teammates quite often. Damage (lock-on mode) = 280. Perk The Rail Gun is a Sharpshooter weapon in Killing Floor 2. Weight However, lock-on shots deal half the damage of shots that aren't locked on. Killing Floor 2 came out on April 21st 2015 as a Steam early access game, and saw a full retail release on November 18th in 2016. Lock-on time (PvP ZEDs and bosses) = 1.10s. M99 does 100 more damage than pre-nerf Railgun, which means you don't need Dead-Eye to one-shot scrakes with it like the Railgun used to. And if the takedown goes wrong, just freeze the scrake/fp for an even easier shot. Create the trade offer and leave comments to trade other users on our website for the exchange of in-game items. The holiday season is upon us once again! ", "This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper.". Damage (lock-on mode) = 280. The Rail Gun is the Sharpshooter's tier 4 weapon. Reload Time (refire + animation) = 1.57s. Phil D. Phil D. This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. They are very similar and don't indicate the aiming style to well imo. However, nobody told the Zeds in Killing Floor 2 that people are on vacation, and they continue to pop up in various locations. Date/Time Thumbnail Dimensions User Comment; current: 18:31, 20 October 2018: 998 × 561 (1.13 MB): Simplecat (talk | contribs): Uploaded with SimpleBatchUpload Rail Gun 1 Killing Floor 2 is developed and published by Tripwire Interactive. After upgrading takes 10 units of weight in inventory barely leaving room for SPX. The alternate fire toggles the lock-on mode. Putdown Time = 0.73s. https://wiki.tripwireinteractive.com/index.php?title=Gorefiend_(Killing_Floor_2) Lock-on time = 0.35s. Force Reload Time (reload delayed for) = 0.50s. Rate Of Fire = 30 RPM. Force Reload Time (reload delayed for) = 0.50s. A list of recent trades with items of Killing Floor 2. The Railgun used to do the same damage as the m99 does now. Sharpshooters exchange fire rate for sheer stopping power with all items in their arsenal; quite literally in the case of their Freeze Grenades. Tier If the file has been modified from its original state, some details may not fully reflect the modified file. The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Stun power = 50. https://killingfloor.fandom.com/wiki/Rail_Gun?oldid=9031. Equip Time = 0.88s. It can currently only be played on Endless Mode. However, despite launching pointy objects, it's damage type is still considered to be Ballistic:Shotgun instead of Piercing. Utilizing weapons as reliable as the crossbo… It is a single-shot high power sniper rifle capable of either automatically locking onto target's vulnerable hit zones such as head at cost of halved damage (default firing mode on pickup or a purchase) or of free firing like M99 AMR, with no guidance but doing full damage. Sharpshooter Lock-on time = 0.35s. What are the differences in mechanics between the two fire modes? (Steam ID: 76561198010396848) Created by givenameplz Powered by Steam | Impressum | Killing Floor 2 by Tripwire Interactive This is a fan-made service, it is not affiliated with Valve or Tripwire Interactive in any way. https://wiki.killingfloor2.com/index.php?title=Rail_Gun&oldid=5459, {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]], {{{SecondaryAmmunition_InitialSpareMags}}}. 1 Description; 2 Flavor Text; 3 Technical Information; 4 … Tripwire Interactive’s award-winning game receives the Yuletide Horror update.PS4, Xbox One, and Steam players can download this new content and jump back into the battle. This weapon functions like a shotgun, sending out eightnails per shot. Share. This page was last edited on 16 January 2021, at 11:04. Lock-on time (Scrake and Fleshpound) = 0.60s W… Railgun sharpshooter can take these zeds down both from extremely far distances and with only 1-2 shots. Reload Time (refire + elite animation) = 1.22s. Trade items Killing Floor 2. Lock-on time (Scrake and Fleshpound) = 0.60s. Damage = 560. The Rail Gun is a Sharpshooter weapon in Killing Floor 2. It is a pneumatic nailgun with two firing modes: "shotgun", where it fires 7 nails per shot, or single-fire, where it fires 1 nail per shot. KF2_Weapon_RailGun_Black.png ... Sharpshooter (Killing Floor 2) Updates (Killing Floor 2) Metadata. "Size is everything, lads." 33 When aiming down the sight, the gun will automatically lock-on to Zed weakpoints if lock-on is enabled. I almost never use the railgun and I keep forgetting which icon is related to which aiming/"bullet" type. Ballistic: Rifle Beyond those, there's a Tier 4 railgun in the works that will be shown off "shortly." 1,500 Penetration power = 10. "Fire mode is single shot only. Fixed an issue with the Hemoclobber not showing reload animations outside of first person view. "Fire mode is single shot only. Alternative backup weapons would be upgraded Winchester 1894, .500 Magnum Revolver or 9mm(s). Damage Type = Ballistic. Weapon Powers: ", "This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper.". With mastery of reload cancelling, even triple FP doesn't stand a chance. Killing Floor 2 is host to a menagerie of different play-styles and characters. KF2_Weapon_RailGun_Black.png (512 × 256 pixels, file size: 23 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. Magazine Take your favorite fandoms with you and never miss a beat. 9 "Choice of single fire 857 rpm full-auto and 3-round-burst 500 rpm full-auto fire modes. Crouching and aiming down the sights gives the lowest possible amount of the recoil. Killing Floor 2 is a popular FPS game that is played all over the globe. Alt-fire to toggle between fire modes." Their skill choices offer them a tradeoff between weapon power and mobility. Melee hit power = 100. Lock-on time (PvP ZEDs and bosses) = 1.10s. Rate Of Fire (elite reload) = 37 RPM. The VLAD-1000 Nailgun is the Berserker's Tier 2 weapon. Damage Type = Ballistic. I've only had limited experience with the Railgun but to me it seems like the primary and alt fire modes are pretty similar except for maybe locking on to the enemies' weak points. Price However, lock-on shots deal half the damage of shots that aren't locked on.
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