Find out what impact sponsorships and media have on global esports revenue. Esports revenue will continue to grow with the esports audience and viewership. Global Esports Market – Analysis By Revenue Source, Streaming Platform, By Region, By Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025) Even though this section is doing significantly better than others, the revenue for 2020 is $950,000,000, which means it’s around $7,000,000 less than in 2019. eSports revenue topped $696 million in 2017.Of the revenue made in the year 2017. Global Esports Market – Analysis By Revenue Source, Streaming Platform, By Region, By Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025) Executive Summary With stadiums vacant and all sporting events cancelled due to the Covid-19 pandemic, the E-Sports market has gained major significance as it draws the attention of a new audience … Hadley Ward Mon - Fri, 9am - 6pm (EST) (212) 419-8286 hadley.ward@statista.com. In 2003, China declared esports to be an official sport, and after 13 years, it was declared a national industry providing sports operators and professionals' jobs in the country. Betting on esports has been around for many years, as it does not require the involvement of any esports companies to organize. Asia-Pacific (APAC), North America, and Europe are the top three regions leading the esports market. In the United States and other countries, tax authorities are also becoming increasingly vigilant to … The same is true of Western European markets, particularly the UK, Germany, and France,” Verna said. The reason behind this difference is in the postponed tournaments, especially in Dota 2. For example, German tax authorities established a task force at the end of 2018 to examine the esports sector. European esports revenues are on a similar growth trajectory. 38% came from sponsorship with an impressive $266 million spent. Check out these eSports revenue statistics. 9 million hours watching their gaming heroes on channels such as YouTube’s gaming channel or on Twitch in the first quarter of 2018. Please do not hesitate to contact me. Revenue is expected to increase over 32% by 2020 with an estimated revenue of $1.48 billion in the U.S. alone. Three years ago, a traditional betting … 1-917-300-0470 EAST COAST U.S. 1-800-526-8630 U.S. (TOLL FREE) Login / Register. Betting on esports is the hottest topic in the real-money gaming industry, as betting companies see esports as a huge “blue ocean” of opportunity. Global eSports Market Country Level Analysis. Competitive Landscape. Market research firm Newzoo described that global esports revenues in 2020 are expected to grow to US$1.1b, a 15.7% YoY growth from the previous year. Because of its strong revenue growth and its ability to generate international cash flows, the esports market is increasingly scrutinised by financial regulators. This influences the underlying revenue distribution across regions and individual countries/markets. Total esports revenues reached $869 million in 2018, and is forecast to more than triple by 2022, ... and the country’s natural inclination toward competitive endeavors. 4. eSports … Esports Revenue Per Country. Fans buying tickets and merchandise will contribute $96 million. For the purpose of this study, Grand View Research has segmented the global esports market report based on revenue source and region: Companies like TSM, 100 Thieves, FaZe Clan and Enthusiast Gaming made 50% or more of their revenue from outside of esports, having instead expanded into diverse companies with an equal focus on content creation and apps. In addition to the underlying adjustments for both teams and organizers, we also consider regional macro-economic or local esports market factors for the different revenue streams, enabling us to correct for any external factors.
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