Adds new feats and powers for players and party members. When a character is fired upon, an opposed roll is made against the attack. These feats give a character basic training in the use each weapon type. 871KB ; 376-- 19 . In KOTOR II, this power can be used to destroy most mines in the field. [Go to top]← Forms | Prestige classes | Walkthrough →, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords. For example, a critical hit inflicting 25 damage reduces 100 Vitality to 75: if the protocols trigger and the target's Fortitude save fails, 37 (75/2) unstoppable damage is then inflicted, reducing 75 Vitality to 38. Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. These new classes unlock new powers, unique to each class. During combat, Bao-Dur can use his cybernetic arm to disrupt the energy output of an opponent’s shields, causing them to collapse altogether. Whether it’s a survival instinct or sheer resolve, Atton won’t give up. Which then leaves Watchman. close. You will need all of the following powers: Wound -> Choke -> Kill Slow -> Affliction -> Plague Fear-> Horror-> Insanity Knights of the Old Republic has … While the Logic Upgrade description is correct about defense bonus increasing every subsequent six levels, each increase occurs one level earlier. Finally, on a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. Scouts are very effective with blaster pistols and blaster rifles. Weapon Masters can focus their strength to deliver powerful strikes. These feats cannot be selected by an Expert Droid. This bonus is only added to deflection rolls when using a lightsaber in the main hand. This damage stacks with any Unarmed Specialist bonus damage. These bonuses increase as he approaches 0 vitality. Prestige Classes offer abilities and powers otherwise inaccessible to heroes and GM characters, focusing them in specific directions. Lightsaber forms can grant a bonus or inflict a penalty: Blaster Bolt Deflection item bonuses are only granted by lightsaber upgrades: Since two power crystals can be used in each lightsaber, maximum total item bonus is thus +30 when using two lightsabers. Damage inflicted by returned bolts is based on the damage that would have been inflicted on the character, after Damage Immunity, Shields, Ignore Pain or Inner Strength, Toughness and Damage Resistance (Combat Difficulty doesn't affect damage inflicted by bolts returned by you and your party, but it does affect those returned against you and your party: the latter isn't displayed in the Combat log and isn't what's displayed by floating numbers, but it is what's displayed by actual Vitality loss). The character has mastered using grace and speed instead of raw power. Prestige Classes ... Jedi Powers. Lower defence progression, slower gain in Force Powers, lower saves than even the basic Jedi Consular. The normal penalties of -6 (main hand) / -10 (off hand) are reduced. Although lightsabers are used in melee combat, Weapon Specialization: Melee Weapons does not affect them (they have their own Weapon Specialization). When an opponent at range is targeted with a standard lightsaber melee attack, this feat allows Guardians to make a quick series of jumps and rolls to close distance almost instantly. Unlimited Power Acquire all Dark Side Powers As with the light side powers, you need to obtain all general powers + any specific to your prestige class. Damage is reduced after Damage Immunity, Shields and Ignore Pain or Inner Strength, but before Damage Resistance. Regenerate Vitality Points cannot be selected by Droids, a Jedi Watchman or Sith Assassin. I hate it when games hide … A Jedi Master's attunement matures as they learn more about the Force. Jedi Masters are greatly attuned to the light side of the Force. Any Keen bonus is additive with Sniper Shot bonuses, resulting in the following: If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Intelligence modifier. if a critical hit would normally double damage, it would triple damage when Power Blast was used). FP cost may vary depending on the number of targets in the caster's field of view. Every creature he kills fuels him even more, adding to the damage he does in combat (to a maximum of +6). A successful Fortitude save at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers results in no effect. Although lightsabers are used in melee combat, Weapon Focus: Melee Weapons does not affect them (they have their own Weapon Focus). This page was last edited on 4 January 2021, at 18:29. You are a veteran of the Mandalorian Wars. Close. This feat grants Expert Droids the ability to integrate blasters into their frames to act as self-contained weapons systems. Knights of the Old Republic II is not a turn based game, but is a role-playing video game played from a third-person view that features pausable real-time combat. In contrast to what others have said I think that the most powerfull class is the Force powers users, e.g. The target is not stunned until the end of the character's attack round. 3. That said, Sentinel is the best class to play in KOTOR 2, because many dialogues are locked behind skill checks, and all of the crafting in the game is as well. Granted to Expert Droids. Expert Droids can only select Class Skill: Demolitions. A Sith Lord's command of the dark side is so great that it influences his companions. These feats cannot be selected by a Jedi Watchman or Sith Assassin. These feats are always active, so a level > 11 Jedi Sentinel can only be debilitated by Although high defense won't affect its offensive use, even with little or no damage reduction it should take far longer to kill enemies with returned bolts than to attack them directly. Pobierz Poradnik do Gry PDF, ePUB lub iBooks. Stat distribution: Str- 14 +2 Dex- 20 +5 Con- 10 0 int- 10 0 wis- 15 +2 cha- 14 +2 10 Feats Jedi Defense 2 and 3 (1 is free) lightsaber proficiency lvl 2 (1 is … Jedi Masters cannot select Caution, Close Combat, Gear Head or Stealth Run. A character with a Prestige Class is generally more specialized, yet perhaps slightly more powerful, than a character without one. Oh, baby. These feats are always active. For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "The pros and cons of each class and each prestige class". 441. an enemy's attack). A level 4 character can train so extensively in Stealth that they can move swiftly and still remain hidden. Deflect. You should choose the prestige that correlates best with your first choice so consular=sith lord/jedi master. This feat can also be selected by a Combat Droid. G0-T0 has a personal cloaking shield built into his frame. These feats need to be activated to take effect. These feats give a character advanced training. Some are weak and will grow more corrupt. This is made with the main hand when wielding two blaster pistols. This feat counts as a Sneak Attack when opponents are attacked from beyond their own combat range since they have not yet engaged. This means that it's impossible to experience every Lightsaber class or Force Power just one time through KOTOR 2 . If your point was to cast Force Powers, you might as well start with the Jedi Consular, and then take up the Watchman prestige class for an even better version of KotOR I's Scoundrel/Consular. 1. Consequently, blaster bolt deflection isn't of much defensive use if the character (or party) can reliably debilitate opponents, or that character has high defense or damage reduction. will there be a similar moment regarding the choice of prestige classes? This power triggers spasms in the victim's lungs, causing great pain and inflicting 2/3rds of the attacking character's level in damage every 2 seconds for the duration (6 seconds). It seems impossible that such a thing doesn't exist. Having witnessed the effects and actions of combat first hand, the droid is able to self-upgrade its defensive algorithms. This feat represents a heightened connection to the Force previously unseen in a newly trained Jedi. I am ready to learn the higher mysteries of the Force. If he returns to the fight he will come back with a percentage of his vitality restored. Hope it helps you all out. https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Prestige_classes&oldid=835733. This feat gives the Droid the ability to speak with other droids who don't speak a sentient language. The character has advanced training using teamwork to defeat enemies. videogame_asset My games. ... Master gets a power to buff yourself and allies while Lord gets a power to debuff all opponents. Used to quickly dispatch groups of easy-to-hit opponents. Damage is reduced after Damage Immunity and Shields, but before Toughness and Damage Resistance. If the result is greater than the attack roll, the blaster bolt is deflected. This changed in KOTOR 2. However, back to the topic. A lightsaber must also be equipped in the main or off hand unless Force Deflection has been selected, which also allows deflection when using Throw Lightsaber (otherwise a roll isn't made, even if a lightsaber remains in the off hand during use). Attack and damage bonus is added to every attack in a combat round. Attack penalty applies to every attack in a combat round. A character can't begin as a member of a Prestige Class. A Sith Lord's corruption grows in strength as they grow in power. This feat is gained automatically at prerequisite levels. Below is the full list of affected powers. Kreia: The time to hide your presence is coming to an end and you will need to increase your training. Distracted targets won’t notice the player unless the player gets too close or interacts with them. If they become Jedi, they retain the Unarmed Specialist feats already granted but future feats are granted at Jedi level, not character level. chevron_left. Attack penalty affects every attack in a combat round. By itself, Regenerate Force Points makes Force regeneration 3.5 times higher in combat. This allows him to use his Stealth skill without a Stealth Field Generator. These feats are always active and grant defense bonuses dependent upon the Jedi or Prestige class level. Feats and Powers. an enemy's attack). You and Kreia have a special bond. Spear of Midnight Black These feats increase the critical threat range of melee attacks. From StrategyWiki, the video game walkthrough and strategy guide wiki < Star Wars Knights of the Old Republic II: The Sith Lords Talk to Kreia any time after level 15, with significant Light or Dark alignment and you'll get to make your decision.. How do the Workbench and Lab Station work? Droid Trick distracts a droid target, making it easier to sneak by them. Most beneficial Force powers used on one of you automatically affect the other. All classes in KOTOR 2 have the same base attack bonus progression, which means that guardians and soldiers are no longer notably more accurate than other scouts, scoundrels, sentinels, and consular. as the questions to devs thread is dying with nonsense, ill post this question separately: how is the transition to prestige going to take place? These feats don't need to be activated to take effect, although other conditions may need to be met before they can do so. Content Pack- Feats and Powers. If the target fails a Will save, then they are distracted. The Jedi knows that if diplomacy fails, combat must be swift and decisive. The only Prestige classes that can select these feats are a Jedi Watchman or Sith Assassin. When Mira takes lead, she is able to navigate around traps and warn others of their presence. This allows it to accommodate more sophisticated upgrades. This is made with the main hand when wielding a double-bladed weapon or two weapons. Any Keen bonus is additive with Critical Strike bonuses, resulting in the following: If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude save at a DC of the attacking character's level + attacking character's Strength modifier.